Monday, 30 November 2015
Sunday, 29 November 2015
Tarentino's Gods Eye
As one of my inspirations for shot types is Quentin Tarentino as one of my favourite directors and I decided that I was going to use some of his famous shots in my own animation to make it overall more interesting to watch. I really love the God's Eye POV shot and I have decided to use it when my Lumberjack character is looking up at the tree he's about to cut down, I feel like this shot type really emphasises the vulnerability of a character as well as giving a better sense of the mise-en-scene.
Famous Shoes
I decided to look at some famous examples of shoes in order to inspire myself into what I want to create with my 24 drawings. I need to consider; types, styles, classifications, shapes, similarities and differences in shoes.

Before I look at famous shoes, I'm also considering how many types of shoe there are and there's quite a lot!
Forest Gump's Trainers
Dorothy's Red Slippers
Cinderella's Glass Slippers
Marty McFly's Self-tying Trainers
By looking at these famous shoes I've started to think of different ideas that I could maybe do in the long run when having to create a narrative! All of these shoes have a story behind them and I feel like I could either go down the route of having a person attached to the shoes, or have them be their own being. I like the idea of shoes having a mind of their own and the Marty McFly's example would be great for this and could possibly be evil shoes.

Before I look at famous shoes, I'm also considering how many types of shoe there are and there's quite a lot!




By looking at these famous shoes I've started to think of different ideas that I could maybe do in the long run when having to create a narrative! All of these shoes have a story behind them and I feel like I could either go down the route of having a person attached to the shoes, or have them be their own being. I like the idea of shoes having a mind of their own and the Marty McFly's example would be great for this and could possibly be evil shoes.
My Animatic for The Other Side
This is my animatic that I created in order to plan out my final animation and get the timing of the shots right so that I didn't waste any time when coming to animating. I found that this method was much more easier than doing a storyboard as it really allowed for seeing what the final animation would feel and look like without even starting on it yet. Looking at my animatic I feel that the timing goes well with the amount of shots I put in, originally I had put in more but after decided that it didn't need to be so complicated. I put in a few sounds to make the animatic more interactive, however I feel that some of them are going to change quite a lot in my final animation, such as the noise of the lumberjack trying to pull out his axe. I am now ready to animate and I'm going to make sure that I keep on referring to my animatic to ensure I don't waste time by drawing extra seconds here and there that I do not need!
Friday, 27 November 2015
The Other Side, Production Diary - 27/11/15
Today I carried on with my animating and I got to colour in the first two seconds of my animation and move on to the next few seconds. I feel the main thing I need to keep remembering is secondary action as I feel myself slipping out of remembering this principle and some actions can seem a bit robotic and not natural. However, I am making sure to constantly line test after I feel I've made some sort of progress. As long as I just carry on as I am, I'll hopefully get a reasonable amount of my animation done before we break up for Christmas, which is one of my main goals.
Tuesday, 24 November 2015
The Lumberjack Final Design
Before I could go on I had to come up with my final design for The Lumberjack character, and here he is! I made his colours match those on the backgrounds so that it is all matching, I decided not to got with the emblem on this outfit to make the animating slightly easier as this might have made it more complicated. Overall, I like how he looks, he's nice and simple and I'm happy with him as a character.
Backgrounds for The Other Side!
Here are the final backgrounds I've been working on for my animation!
I made sure to have a magical looking colour palette for these so that it gives the right mise-en-scene, and I looked at the concept artist Mary Blair for my main inspiration.
I made sure to have a magical looking colour palette for these so that it gives the right mise-en-scene, and I looked at the concept artist Mary Blair for my main inspiration.
The Other Side, Production Diary - (24/11/15)
My Interim Critique was today and I had set up a presentation and animatic to gain feedback from, it went well and I received positive feedback! The feedback I recieved was that I have a good story and the timing in my animatic worked really well, this was the main thing I was concerned about. I also got feedback that my developmental work was well documented and that it's clear that my ideas have developed over time. I am going to take away from this feeedback to really keep doing what I'm doing and to make sure that I really stick to my plans and avoid straying off so that my project is successful. I also made lots of progress today with my final animation. After recieving the feedback I went straight on and started my animation, I was able to finish all my background to animate on top of as well as start to animate my first scene. I managed to get 2 seconds done but not fully coloured up yet, I'm going to leave that til the end!
The History of Animation NOTES
Pre-Film - c. 1650-1899
- 1815 - Magic Lantern - early predecessor to the projector (2 slides of glass back and forth)
- 1824 - Thaumatrope - A disc of card that displays an image when it is rapidly spun
- 1831 - Phenalistoscope - A disc with an image sequence on one side and radical slots, viewed in a mirror
- 1834 - Zoetrope - Similar to the Phenalistoscope but a cylinder rather than a disc, this is where animation really started to kick in
- 1868 - Flip Books - A book which when flipped through, generates an illusion
- 1877 - Praxiniscope - An improvement on the Zoetrope using central mirrors instead of slits, neater way to see
Silent Era - 1899-1924 (Artists began to use film to record their animations and were often accompanied by pianists!
- 1899 - Arthur Melbourne-Cooper - Matches an Appeal, this is the first known animation and it was British
- 1906 - J.Stuart Blackton - Humerous Phases of Funny Faces, pioneer American for animation and this is traditional animation using film, he uses chalk and cut outs
- 1907 - Katsudo Shashin - Unknown Author
- 1908 - Emile Cohl - Fantasmagorie, this was considered to be the first narrative animation
- 1910 - Ladislaw Starwicz - Beautiful Lukarida, an early example of puppet based animation
- 1914 - Windsor McCay - Gertie the Dinosaur, Real example of traditional animation where they actually have character design
- 1917 - Quirino Cristiani - El Apostol, 70 minutes of cut out animation. another pioneer of animation as this was the first feature length
- 1921 - Walter Ruttman - Lichtspiel Opus I, pioneer of abstract animation
- 1923 - Walt Disney - Alice Comedies, on the corner of the golden era, this was Walt Disney's first project that composited real action with animation
The Golden Age - 1923 - 1960s (The animation industry took a big hit when television became an affordable alternative to going to the cinema, talkies came in)
- 1924 - Max & Dave Fleischer - Song Car Tunes, the first series of animation to have sound
- 1928 - Disney - Steamboat Willie, first animation with completely synchronised sound
- 1931 - Quirino Cristiani - Peludopolis, the first feature length animation with sound at 70 mins
- 1932 - Disney - Flowers & Trees, brings in colour to animation, RGB three-colour technicolour, and had a very limited colour palette but won the first Oscar for animated film
- 1935 - Tex Avery - Gold Diggers of '49, first animation from Warner Bros
- 1937 - Disney - Snow White & the Seven Dwarves, the first feature length film with three strip technicolour, very popular and demonstrated that animation should be taken seriously as a form of media
- 1945 - Mitsuyo Seo - Momotaro's Divine Sea Warriors, first feature length anime
Tree Spirit Final Design!
Here is my final design for my Tree Spirit character! I really wanted this character to look very feminine and took inspiration from images I had found from Pinterest and online sources. I feel like she looks how I want her to and hopefully my animation will be successful in the way that I will be able to keep her consistency to whole time.

Monday, 23 November 2015
Inspiration for The Other Side
As part of my inspirations I looked at different cartoons that I liked and looked at how their layouts were to inspire my project. First I look at Looney Tunes and I really loved how they used simple and bold characters that would be easier to animate alongside soft, subtle backgrounds. This gave me the idea of putting a lot of time in to the backgrounds in my animation to make them look appealing and I felt that by doing this I would be able to make my animation look more appealing and interesting to look at. Below you can see how Bugs Bunny and Porky Pig really stand out against the background, which uses pastel and light colours in order to not take too much of the audience's attention. I am also interested in using light colours in my backgrounds so that I can create much the same effect.
Next I looked at other animations which used the same technique and I found that this was a common technique that is used! Below I have put a few examples of other cartoons and animations that use beautiful backgrounds behind their animations to bring it all to life. Without these backgrounds I feel that the animations would look either boring or out of place and wouldn't really establish the narrative that the animators are trying to get across, so the backgrounds are really an important aspect.




Next I looked at other animations which used the same technique and I found that this was a common technique that is used! Below I have put a few examples of other cartoons and animations that use beautiful backgrounds behind their animations to bring it all to life. Without these backgrounds I feel that the animations would look either boring or out of place and wouldn't really establish the narrative that the animators are trying to get across, so the backgrounds are really an important aspect.



Mary Blair
For one of my main design inspirations I decided to look at one of my favourite concept artists Mary Blair, who worked for Disney in the earlier days. I really like her work because of her use of colour and it was very inspiring to me when looking at her artwork to create a similar style for my animation. By doing this, I am able to think carefully about my colour scheme to bring my whole animation together and make it more professional. Below are a few examples of Mary Blair's work and I particularly like how she layers up her images and after researching I found that she uses watercolours, pastels and cut out shapes to create her images. I have created a scene (shown below) much like Blair's using her materials just to test out whether I really liked her technique however, as I am creating a 2D animation using Photoshop this will not be possible to me however I plan to create a scene much like Blair by using layers in Photoshop.


Here is my inspired piece.



Here is my inspired piece.

Friday, 20 November 2015
The Other Side, Production Diary - (20/11/15)
Today, I have learnt about the history behind animation and how animation has evolved over the years which was early interesting. We went through the Silent Era to the Golden Age and I am going to continue my research into the Silver Era of animation so I get an even better understanding of the history. My favourite part of the history was looking at the Golden Age as I prefer the animations that have sound and are more interactive, although it was still interesting to look at the older forms of animation and the ways they figured out how to make images move; such as tying a piece of card between two pieces of string. My goals now for the rest of the day is to get a bit more development done and I plan to digitally draw up some of the backgrounds on Photoshop for my animation to see if I want to do it digitally or paint them and scan them in to animate over the top. Finally, I am going to work on looking into audio style as this is something I am yet to consider for my animation.
Tuesday, 17 November 2015
Animatics in Animation
Animatics are basically a moving storyboard and I decided to look into the history of them and why they are used in order to inspire me and so that I have a better understanding of them. So, when they were first introduced, animators would actually just videotape the drawings but now it has become a lot more digital and we can used editing software in order to create a more precise animatic and include a soundtrack. I found a couple of animatics that I liked and have put down below and by looking at existing animatics it helps to inspire my own. Animatics are really useful as they allow animators to see what works and what doesn't before going in and spending lots and lots of time animating these scenes. I feel that they save a lot of time and a quick way of almost seeing how to animation will look in the end without it actually being any way near finished. Without using an animatic the animations could possibly not work as well and also they allow for feedback before the animation has gone into the production stage.
Friday, 13 November 2015
The Other Side, Production Diary - (13/11/15)
Most of my ideas I feel now are pretty solid and I am happy with the narrative I have settled with so I felt it was time to start on a rough storyboard, which is what I did today. I feel like this went really well and I am taking inspiration from Disney for the look and feel of my forest in my animation so I was sure to look at lots of different Disney storyboards on Pinterest and online to see how they laid out forests. I also looked at lots of different shot types such as wide shot, god's eye POV shot and different angles so that I could portray my characters in the right way. I sketched a storyboard up and I'm quite happy with the results. I then went on to create my first draft of my animatic and this went quite well as I was familiar with the program Premiere Pro so I didn't have any technical problems. After chatting with Mat he has suggested I take a few shots out as it's too complicated for the time I have so I'm going to have a look over the first shots of my lumberjack walking through the forest as I have a lot of shots for that scene.
Tuesday, 10 November 2015
The Other Side, Production Diary - (10/11/15)
I did some character research today and I decided to go with a different idea than I had originally come up with. This was because I wanted to create a narrative that was simple yet had some humour to it originally and if I would have gone with the idea of having a little cow jumping over a fence it was a little too simple and didn't have enough narrative. Instead, I have decided to go with a story of a lumberjack going through a forest and he sees a beautiful white tree, which he then goes to chop down. Into his first chop a the tree his axe gets stuck and this wakes up the magical tree spirit that he's trying to chop down. Her reaction is that she decided to turn the man into a frog and he jumps out of a pile of clothes. I am also thinking of adding a small Easter egg into the animation where I could possibly put a crest on the lumberjack's clothing to hint him being of royalty, possibly a prince?
Thursday, 5 November 2015
The Other Side, Production Diary - (05/11/15)
Pinterest is a great website for coming up with ideas and creating inspiration for yourself so this is what I have been focused on today so that my ideas become solid. I am thinking about changing my original idea as I'm not sure I like it very much. Below I have screenshotted my Pinterest board to show the kind of images I'm looking at for inspiration and I am really liking the idea of having a lumberjack cutting down a tree and having a twist in there somewhere. I also have been looking at different storyboards and how they can be used most effectively. Below you can see a shot of a Snow White storyboard and I thought this was interesting because you can see how they have put a square to the camera movement. By looking at Pinterest I know that I want to look at a new idea and really focus on getting a solid and interesting storyboard.
Tuesday, 3 November 2015
MAID OF THE DEAD
As I looked at a claymation that was American and quite gory, I decided to look at a Japanese one to compare the two. In this animation it uses gore but then makes it comedic and I have found that the Japanese claymation includes a lot more gore than say the American one; like I predicted. I like this animation more than the other because it has a better narrative to it, as well as the characters having more character even though they don't have any introduction like the other. I found that this one reaches a larger demographic, still older, as it doesn't have a soundtrack that could influence the audience's views and it's also in English and Japanese so can be understood by a lot of people. This animation is successful as it is funny, which makes it more memorable and makes people want to see more like this. I also like the fact that it's not too long and manages to keep your attention without getting too complicated. The medium used is great again because anything goes with clay so unrealistic things can be made to look relatively realistic without grossing someone out too much, like pulling someone's guts out. Overall, I feel like this claymation is much more successful in the way that it has a better narrative with humour instead of being a dramatic horror scene in a typical setting.
Love Automatic - NIGHTMARE [official video (18+)]
This was a claymation that was created as a music video, which I came across when looking at a few different claymations on YouTube. I really liked this video as the use of clay really helps create every effect successfully within the video, if they used any other medium it might not have worked as well as they were able to create melting bodies ect. I feel like there isn't a message behind this video, but instead it's something different to attract audiences to watch the video even if they didn't know the song, therefore making it more well-known. The demographic for this video is clearly an older audience as it has gore in it, but it might have also been considered that the video had to be aimed at the same audience the music would have been so they would work together effectively. I think this is an American made video, which is clear from the horror clichés that are used and often found in American horror films. This might differ if a Japanese company produced this video as comparing their horror genres there is a lot of differences to be found. As the band are also American it would have made more sense for American animators to create this.
ATORMENTA Sand Animation
Sand animation is something that is quite different and really shows how animation can come in forms that may not seem very obvious. This animation is a very short one so there isn't much of a message apart from a narrative about a little girl, although it still manages to use it's medium to create the atmosphere of a storm successfully. Target audiences for this animation isn't so clear either, mainly because it is so short, however it would likely be for an older audience due to the twist in the narrative. I like this animation mainly because it was made entirely with sand and salt and the technique is really interesting to me.
Ideas for 'The Other Side'
These ideas are just some basic ones that I have not yet developed any further, I am not sure yet whether or not I am happy with any of them and so that I stay inspired throughout the whole project I want to find a subject that really interests me. I feel that by looking at Pinterest it will help me gain even more ideas and maybe develop some of the ones I have already come up with!
The Other Side, Production Diary - (3/11/15)
Today, I was briefed on a new project called Process and Production and my main task for this project is to basically come up with a 25 second 2D animation that has a narrative. I am excited to start this project as I feel that it has quite a lot of freedom with it as I can literally do anything that's relative to the words 'The Other Side'. I have come up with a few ideas today after doing a few brainstorms and I'm not sure which one to settle on yet and I have also done a few sketches to get a few ideas going and hopefully I'll be focused on my subject soon!
Line Test for Flower Happiness Animation
This was my first line test to ensure that my 2D animation was going right, this is 12 frames of the final 60. I feel that looking back at it to make my animation better next time I could make the feet more grounded and keep an eye on this just to make the characters feel more real. Also, something I noticed was the fact that the male character's head floats back and forth at times which could be something else to keep in mind when creating my next animation so that my animations look more precise.
Monday, 2 November 2015
Thursday, 29 October 2015
The European Refugee Crisis and Syria Explained - Infographic
Here I found an infographic that is extremely controversial and seems to be very bias in the things it says and suggests. I feel that it's purpose was probably to cause controversy as it puts down huge countries such as America, Australia and the UK and calls the residents xenophobic, quite a heavy assumption. This infographic was made to educate others, but I feel it has been very subjective instead of objective; unbias infgraphics are more successful in my opinion. The media used is very colourful and quite happy looking considering the topic it explores, possibly because it is trying to communicate a light-hearted approach. It is clearly reaching out the the western world as it encourages people to donate, yet it discriminates against these countries and makes the audiences feel guilt, which I'm not sure if this was a technique used on purpose. I find it quite odd how the narrator is English yet says bad things about the UK, but this is again to possibly cause controversy. Overall, I didn't really like this animation, even though it looks good aesthetically, I felt like it was quite bias and pointed the finger at a lot of places and that felt quite unprofessional.
Hyrule Warriors - Opening Cutscene (Japanese Wii U)
I decided to look at one of the cut scenes for a Japanese game to see how they differ and I have found that in this example there is no voice acting only script coming up along with the animation. This is quite different to the Fable cut scene I looked at which has voices and a narrator all the way through and I think this might be because of the different cultures. Japanese may not mind that there is no voice acting whereas an English or American audience would much prefer this. I really like the character's design in this animation as they were well developed and it was clear who were the main characters throughout. The message that was being communicated wasn't too clear to me as I cannot read Japanese, although I feel that it would be clear to Zelda fans even if they didn't read the script, of course they could just change it to English. I feel that sometimes without voice acting the scenes feel less realistic and it's very clear to you that you are playing a game, which I personally dislike. This animation is clearly the starting point of the game and is reaching out to players to distinguish a main storyline that will be followed during the game.
Fable III - Opening Animation
This opening cut-scene for the video game Fable III is one of my favourites and it's purpose is to start to establish the kind of world the game is set in as well as start to excite the player as it questions at the end 'who will lead the revolution?'. The whole animation is a kind of metaphor, the hero being you who will make a leap of faith like the chicken does in the cut scene. This is a video game created by an English company Lionhead and I feel this is very obvious in the way the game is set along with the characters involved, even the narrator is English, which differs from other types of games as most popular ones are made in America as it has a completely different aesthetic. I feel this is because Fable is clearly set in old style England and they have exaggerated and used this to the full in the game, unlike American games where they are never really set in this kind of environment. I really like the whole idea behind this cut scene and the message of the chicken being the hero, although he comes to a bad end.
Wednesday, 28 October 2015
Father and Daughter - Dutch Short Film (2000)
Here is another short film I have come across and I really liked this one much like the other short film I analaysed as they both have no dialogue involved but still manage to create lots of emotion. This animation follows the story of a father and daughter, and he committed suicide without her knowing and she goes back to see if he will return for the rest of her life before eventually meeting him in the afterlife. I feel that this animation is trying to send the message that suicide happens even to the people we thought we knew best and I feel that it could be reaching out to a lot of different audiences rather than just one. It doesn't have too much detail and development on the characters involved, which leaves it open to audiences relating themselves to the characters. As it is a Dutch animation it would slightly differ from animations that were made by places like USA as it is not as direct and lets the meaning fall up to the audience instead of making it very clear. This animation is successful as it really pulls the heart strings with it's use of symbolism, simplicity and soundtrack, all contributing to the overall atmosphere of the short film.
Monday, 26 October 2015
OREO Canada Wonderfilled Anthem (Full TV Commercial)
In Canada this is one of their Oreo advertisements that shows on TV, which we have a similar version in the UK. I think it's purpose is to not only advertise Oreos but also to make out the idea that if you eat Oreos you will be happier as it uses the example of the big bag wolf and that it changed him (a story known by everyone). The animation is very colourful and quite fun and keeps expanding on the word 'wonder' to give the audience the message that Oreos are wonderful subconsciously. I feel like the way it's animated is very flow-like and this relates to the idea of milk and the way it flows as a liquid, this is an effective way to make the animation relative to the idea that is being put across. I also feel like they are trying to target as many audiences as possible with this advertisement as toward the end it repeats 'I wonder if I gave an Oreo' while showing lots of different hands in all shapes and sizes, suggesting it is literally for everyone in the world not just one type of person. As it is a Canadian TV advert, I feel like they're made it very happy and bright which may relate to the stereotypical view of Canadians which is that they are happy people, but this is only an observation. I think it's a really effective advert not only because the animation is so smooth and flowing but because it uses a very catchy theme song, which after being repeated on TV a few times to audiences will soon start to stick in their mind.
The Girl Effect - The Clock is Ticking (Infographic)
This is an infographic I have found on the internet that I really liked because it actually had a meaningful message behind it and used different techniques to make itself stand out. I feel like the use of a infographic here is a great method instead of any other type of animation as you can pack lots of information in without it becoming boring. The subject it explores is something that a lot of people might turn off to when they hear about it but by using an infographic it forces the audience to keep watching in order to find our what is happening next. I also feel that the audience is those who are living comfortably in the western world and don't quite understand the struggles that young girls are facing in other countries because they don't see or experience it themselves. The animation itself is trying to communicate that these girls do need help and without it could effect you indirectly as the virus HIV would be more likely to spread across countries (76 at that!). I liked this inforgraphic as it was really simple but still managed to get quite a long and informative message across without making it too crammed and overwhelming.
Grave of the Fireflies - Studio Ghibli
From Studio Ghibli this is one of the most heart-wrenching of all of their animations due to the message and story it is telling. I feel that Studio Ghibli made this animation to show a different side to how war can effect ordinary people who would have normally lived happy lives, and leaves it up to the audience to decide what they think about the subject of war. They possibly were trying to get the message across that children can often be forgotten about when it comes to war, left to fend for themselves. As the film is set in Japan it could be hard for people to connect to it, but they have made the main characters children in order for a variety of different ages to be able to connect with the narrative. *SPOILER* Setsuko's death in the film really has a massive effect on the narrative as you begin to understand that Seita was only a child himself, even though he did act like a parent to her. I think that this film is so successful because it grips it's audience straight away with the haunting scenes of war and then an unbreakable bond between two loved ones. This has to be one of my favourite Studio Ghibli films due to it being able to touch anyone's heart even if they've never been through anything like it in their lifetime.
Designed by Apple - Intention (2013)
This is quite a different kind of advert in comparison to most of Apple's advertising as it's completely animated and features none of their products directly. I feel they were trying to target an audience that were looking to be inspired and sending the message that as a company they go through many processes that include getting shut down and trying again and again. As Apple is an American company the advert is in English, but there is no commentary to go along with it just simple instrumental music that is uplifting in itself. I liked this fact as it didn't pin point any particular audience such as male or female it was very simple and dynamic to whomever would come across it. I think this animation is quite effective and successful in the way that it is so very simple but still puts across a strong message. As the animation is constantly moving and changing it also successfully keeps the attention of the audience which is vital within an advertisement.
The House of Small Cubes (La Maison en Petits Cubes) - Japanese Short Film Animation (2008)
This is a short film I came across produced by a company called Robot Communications, animated by Maya Asakura and Yoshie Fujiwara. This is a Japanese animation yet it has been made so that it gives a French dreamlike vibe and it would be difficult to guess it was created by a team of Japanese animators. I really like the diegetic sounds used in this animation even though there is no dialogue when the man is sitting down for dinner you can hear a variety of the waves crashing outside, the seagulls squawking ect. There's also really nice instrumentals used with a piano and this also adds to the atmosphere, especially in the scene of his child being only baby where the notes become angelic sounding. The meaning behind this animation is that people's lives do just fade away and faces a subject that we will all eventually have to face in life. The audience for this film I feel is of all ages as it attracts younger audiences with the children's-story-book effect and especially those who are older and do go through the phases of looking back on their lives. Even though this animation may be quite cultural with the way it suggest French themes, I still feel like it represents what every human being goes through and that is why I think its so heart-wrenching and successful as it won an Oscar for Best Short Film.
Sunday, 25 October 2015
Appeal or Character Personality - Principle 12
Characters in an animation should always have what is called appeal, this doesn't necessarily mean god looking but it means interesting to look at. They also need to be developed in the way they look, this could mean playing with proportions but always keep it simple as you will have to draw these characters over and over. Characters not only need to look appealing but they also have to have an appealing personality so that the audience will be emotionally engaged with them, if your character's personalities are bland and boring, audiences may lose interest. I found a good example of how you can play wit the proportions of characters in order to make them more appealing. Below you can see how each character can be representative of a shape and this makes them much more interesting to look at instead of all being the same shape.

Solid Drawing - Principle 11
Solid drawing really is just the basic principles that surround drawing, this could be form, weight and volume and this is something you could have naturally picked up along the way but are still vital in animation to make sure your drawings are realistic. What is important to remember is to keep the illusion of a three dimensional space in your drawings, so that nothing appears flat. It helps to always use 3D objects such as spheres, cubes, cylinders that help to create dimension instead of using circles, squares ect. Also, using parallel lines can be a downfall that you may come across and it will look more realisitic and dynamic to use curved and straight lines together as straight lines together just look flat. The example below shows how you can use 3D shapes and create a character from them, I liked this example as the notes are very helpful and it has lots of different examples are stripped right down to the very basic to show you exactly how important it is to use different 3D shapes instead of using flat ones.

Exaggeration - Principle 10
This principle is not just about making something be bigger or faster and it's not about making something more distorted, it's about making something more convincing. Exaggeration can also be about subtle characterisation of expressions, poses and facial features. Most of the time exaggeration is used to make an animation seem more interesting and to make the idea of the action seem more apparent, so when an action is quick the exaggeration has to be more extreme in order for it to be noticed. I have put a great example below of how you can take the simple action of eating chocolate and completely exaggerate it to make it seem much more interesting. There's another example below of an animation created by Chuck Jones who is very original in the way he uses exaggeration, instead of always going for the massive exaggeration, which he still uses, he also uses very little exaggeration that is still really effective. I liked this example as the frog makes little to no facial expression yet you can still understand his emotions with the way his body is drooped. 



Timing - Principle 9

You & I (PIXILATION)
I decided to have a look at some pixilations for inspiration and this was one that I particularly found interesting as it was a different style to most. I decided not to go for this style due to the time period of a week before the deadline, although this would be something that would be really fun to make possibly in the future. What I like about this pixilation is the fact that they use the medium really well so that they create different scenes without ever moving the actual location and this is really nicely done with the use of props. I feel like the other thing that really makes this pixialtion work is the use of things such as consideration of weight and timing used to create gravity and depth to it. Without these things the animation would not have worked as well and this is something I need to consider when I come to my own animations, so looking at things like this I feel expands my understanding as I am able to pick out and see what works well.
Saturday, 24 October 2015
Peter Gabriel - Sledgehammer (PIXILATION)
We looked at another pixilation that really stood out to me, which was the Sledgehammer music video by Peter Gabriel. I really liked this pixilation because it was extremely creative and you can understand the amount of time and effort that has gone into this video. This was another inspiration for my pixialtion idea as I liked this idea of having a headshot and animating on to the face, which I decided to go with in the end. In this pixilation he get his face painted at some point which I felt I paid homage to in my own pixilation as I also decided to go with this idea and painted my actors face in a similar way.
Norman McLaren - Neighbours (PIXILATION)
Pixilation is something that was new to me and I had never considered animation in this way before; using people. We looked at a few pixilations to get a better understanding of what one was and the possibilities you could achieve with the medium. I liked this one in particular out of the few that we looked at because even though it was quite fun and silly, it actually had an important message behind it which may have been inspired due to the time it was made. I really liked the fact that a lot of props were used in this animation and particularly the metaphorical flower that the two 'neighbours' fight over, this inspired me to use props in my own pixilation in a way where they have a mind of their own.
Friday, 23 October 2015
Secondary Action - Principle 8
Secondary action is an action that supports and reinforces the intentions of the first, which can create dimension to a character and give the audience an idea to what kind of character they are. It is the action that tells how the character is feeling and can work sometimes in a way that it can contradict what they are saying for comedic value. The principle of staging (Principle 2) is also quite an important factor when it comes to secondary action as you need to make sure your secondary action is communicated effectively and not lost to the rest of the action. Below, I put an example of how secondary action can create more dimension to a character as you can see he goes to pick up a ball and this is the main action. The secondary action however, would be the fact he sticks his tongue out when picking up the ball and this communicates concentration. Another would be that he stamps his foot when failing to pick it up, communicating frustration and finally while he's picking up the ball his teeth are gritted together to communicate the amount of effort he's putting in, I'll let you figure out the rest of them!

Planning for Pixilation Project
I was given a new project where I had to create my own pixilation and to start I decided to think of a few ideas before I went into more detailed planning. My first idea was to had a bed have a mind of it's own and trap whoever lies in it but I felt like there was problems with this idea. Not only did I think it was quite a plain idea without much creative flair but also I couldn't find an ending with it where the story develops. So, I tried to think of another idea and came up with the idea for human verses parasite where someone would be infested by colourful spots. This then went on to be quite crazy and colourful and I wanted to also add paint into the animation. Spots was the idea I went for in the end and I'm glad I did as I feel like this idea was much more creative and fun. Firstly, I created a few sketches before going on to create a full storyboard, which I covered in spots for a bit of fun. This idea went really well, however I did face some creative changes as I was filming it, such as changing the way the paint was on the face and the way the spots moved in each shot.
Thursday, 22 October 2015
Arcs - Principle 7
Arcs, the way all actions made my human figures and animals seem to follow, unless they are mechanical. This is a very simple principle and it is there to make animations seem more natural when there is movement involved and create a continuous flow. If movements don't follow an arc they will look strange and unrealistic and this would lead to possibly things looking distorted in an animation. Like the example I have picked below even the simple flow of an arm as a person walks follows an arc and I liked this example as it also shows how the body moves in an arc. This can be seen as the middle figure is slightly higher and the others lower, which shows us that even the bob as someone walks follows an arc. It is important to keep this principle in mind at all times if you aim to make an effective, flowing animation.

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