Wednesday 14 October 2015

Squash and Stretch - Principle 1





Squash and stretch is the first principle of animation and in my opinion probably one of the most important ones. The best and most famous example of this would be the action of a ball bouncing and this gives the animator the ability to create the illusion of weight and volume. If a rubber ball bounced it would have some flexibility to it, whereas if it was a wooden ball there would be no flexibility to it; this means it can also be used to suggest what material the object is made of. A good tip would be to keep your volume of squash and stretch constant when animating to make it more 'realistic'. Another thing to keep in mind is that when an object is squashed or stretched it does not loose or gain volume, the volume is always the same, so you have to imagine the volume just in a different shape.
This really is the best example of squash and stretch and I chose it because it's basic and simple but still shows the exact principle perfectly. If there wasn't a squash when the ball hit the floor and a stretch as it bounced up the final animation would be very plain and not very realistic either.






I also liked this example as it shows squash and stretch in the form of a character, I feel that imagining the volume of a character is a lot more challenging than say of a ball as you have to think about the muscle behind the face and the correct proportions. It also shows how important a constant volume is and how it effects the character, if the volume was all off the continuity of the character would be off too.






Bibliography: LINK 1

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